@startuml
sprite $igloo [48x48/16] {
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00000000000000000048BDEFFE5014000000000000000000
0000000000000004AFFFFFFFFF603FFA3000000000000000
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00000000000000003FF3000000004FF30000000000000000
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00AFFFFFFFFFFFFFFFF2000000003FFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFF2000000003FFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFF2000000003FFFFFFFFFFFFFFFF800
005FFFFFFFFFFFFFFFF2000000003FFFFFFFFFFFFFFFF400
000AFFFFFFFFFFFFFFF2000000003FFFFFFFFFFFFFFF9000
000059AAAAAAAAAAAAA1000000002AAAAAAAAAAAAA950000
000000000000000000000000000000000000000000000000
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}


!define FA6_IGLOO(_alias) ENTITY(rectangle,black,igloo,_alias,FA6 IGLOO)
!define FA6_IGLOO(_alias, _label) ENTITY(rectangle,black,igloo,_label, _alias,FA6 IGLOO)
!define FA6_IGLOO(_alias, _label, _shape) ENTITY(_shape,black,igloo,_label, _alias,FA6 IGLOO)
!define FA6_IGLOO(_alias, _label, _shape, _color) ENTITY(_shape,_color,igloo,_label, _alias,FA6 IGLOO)
skinparam folderBackgroundColor<<FA6 IGLOO>> White
@enduml